Searched refs:fRunning (Results 1 – 4 of 4) sorted by relevance
29 bool fRunning = false; member in SampleAnimatedImage68 if (fRunning) { in onAnimate()73 fRunning = false; in onAnimate()106 fRunning = !fRunning; in onChar()
67 if (fRunning) { in onAnimate()72 fRunning = false; in onAnimate()109 fRunning = !fRunning; in onQuery()131 bool fRunning = false; member in SampleAnimatedImage
215 fRunning.reset(); in loadEffects()288 fRunning.push_back({ fLoaded[i].fName, effect, false }); in draw()314 for (int i = 0; i < fRunning.count(); ++i) { in draw()315 SkParticleEffect* effect = fRunning[i].fEffect.get(); in draw()318 ImGui::Checkbox("##Track", &fRunning[i].fTrackMouse); in draw()322 ImGui::Text("%5d %s", effect->getCount(), fRunning[i].fName.c_str()); in draw()323 if (fRunning[i].fTrackMouse) { in draw()383 fRunning.removeShuffle(i); in draw()392 for (const auto& effect : fRunning) { in draw()401 for (const auto& effect : fRunning) { in animate()
55 SkTArray<RunningEffect> fRunning; variable