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Searched refs:fScaleAndTranslateUni (Results 1 – 1 of 1) sorted by relevance

/external/skqp/src/gpu/effects/
DGrTextureDomain.cpp426 fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in onCreateGLSLInstance()
462 pdman.set4fv(fScaleAndTranslateUni, 1, scaleAndTransData); in onCreateGLSLInstance()
467 UniformHandle fScaleAndTranslateUni; in onCreateGLSLInstance() member in GrDeviceSpaceTextureDecalFragmentProcessor::onCreateGLSLInstance::GLSLProcessor