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Searched refs:fSolidRadius (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/effects/
DGrCircleBlurFragmentProcessor.h20 float solidRadius() const { return fSolidRadius; } in solidRadius()
35 , fSolidRadius(solidRadius) in GrCircleBlurFragmentProcessor()
46 float fSolidRadius; variable
DGrCircleBlurFragmentProcessor.cpp322 if (fSolidRadius != that.fSolidRadius) return false; in onIsEqual()
331 , fSolidRadius(src.fSolidRadius) in GrCircleBlurFragmentProcessor()