Searched refs:fSpecularLight (Results 1 – 1 of 1) sorted by relevance
171 SG_ATTRIBUTE(SpecularLight, float, fSpecularLight)193 fLightVec.length() > 0 && (fDiffuseLight > 0 || fSpecularLight > 0); in buildEffectShader()214 builder.uniform("l_coeff_specular") = fSpecularLight; in buildEffectShader()275 fSpecularLight = 0, member in skottie::internal::__anonccc005ed0111::SphereNode