Searched refs:fSpeed0 (Results 1 – 4 of 4) sorted by relevance
53 fSpeed0 = SkPoint::Normalize(&fDirection); in reset()54 fSpeed0 = pin_max_fling(fSpeed0); in reset()70 const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1); in evaluateMatrix()75 float dist = (fSpeed0 - speed) / K0; in evaluateMatrix()
70 *speed = fSpeed0; in get()75 SkScalar fSpeed0; member
66 *speed = fSpeed0; in get()71 SkScalar fSpeed0; member