Searched refs:fStartY (Results 1 – 4 of 4) sorted by relevance
144 rec->fStartY = rec->fPrevY = rec->fLastY = y; in appendNewRec()239 float dy = rec.fLastY - rec.fStartY; in touchMoved()252 center(rec0.fStartY, rec1.fStartY), in touchMoved()313 double dy = rec0.fStartY - rec1.fStartY; in computePinch()
49 float fStartX, fStartY; member
144 rec->fStartY = rec->fPrevY = rec->fLastY = y; in appendNewRec()238 float dy = rec.fLastY - rec.fStartY; in touchMoved()252 -center(rec0.fStartY, rec1.fStartY)); in touchMoved()316 double dy = rec0.fStartY - rec1.fStartY; in computePinch()
45 float fStartX, fStartY; member