Searched refs:fTransparentBC1Image (Results 1 – 1 of 1) sorted by relevance
240 fTransparentBC1Image = make_compressed_image(dContext, fImgDimensions, in onGpuSetup()244 if (!fOpaqueETC2Image || !fOpaqueBC1Image || !fTransparentBC1Image) { in onGpuSetup()255 fTransparentBC1Image = nullptr; in onGpuTeardown()263 this->drawCell(canvas, fTransparentBC1Image.get(), in onDraw()319 sk_sp<SkImage> fTransparentBC1Image; member in CompressedTexturesGM