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Searched refs:faulty_pc (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_debug.c791 radv_get_faulty_shader(struct radv_device *device, uint64_t faulty_pc) in radv_get_faulty_shader() argument
801 if (faulty_pc >= va + s->bo_offset && faulty_pc < va + offset) { in radv_get_faulty_shader()
813 radv_dump_faulty_shader(struct radv_device *device, uint64_t faulty_pc) in radv_dump_faulty_shader() argument
819 shader = radv_get_faulty_shader(device, faulty_pc); in radv_dump_faulty_shader()
825 instr_offset = faulty_pc - start_addr; in radv_dump_faulty_shader()
845 if (start_addr + inst->offset == faulty_pc) { in radv_dump_faulty_shader()