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Searched refs:fb_max_layer (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_scene.h153 unsigned fb_max_layer; member
Dlp_rast.c170 scene->fb_max_layer + 1, in lp_rast_clear_color()
216 for (layer = 0; layer <= scene->fb_max_layer; layer++) { in lp_rast_clear_zstencil()
Dlp_setup_point.c370 layer = MIN2(layer, scene->fb_max_layer); in try_setup_point()
Dlp_setup_tri.c248 if (!scene->fb.zsbuf && scene->fb_max_layer == 0 && !scene->had_queries) { in lp_setup_whole_tile()
314 layer = MIN2(layer, scene->fb_max_layer); in do_triangle_ccw()
Dlp_scene.c628 scene->fb_max_layer = max_layer; in lp_scene_begin_binning()
Dlp_setup_line.c342 layer = MIN2(layer, scene->fb_max_layer); in try_setup_line()