Searched refs:fd6_texture_state (Results 1 – 3 of 3) sorted by relevance
149 struct fd6_texture_state { struct155 struct fd6_texture_state * fd6_texture_state(struct fd_context *ctx, argument
40 static void fd6_texture_state_destroy(struct fd6_texture_state *state);156 struct fd6_texture_state *state = entry->data; in fd6_sampler_state_delete()371 struct fd6_texture_state *state = entry->data; in fd6_sampler_view_destroy()403 struct fd6_texture_state *404 fd6_texture_state(struct fd_context *ctx, enum pipe_shader_type type, in fd6_texture_state() function447 struct fd6_texture_state *state = CALLOC_STRUCT(fd6_texture_state); in fd6_texture_state()466 fd6_texture_state_destroy(struct fd6_texture_state *state) in fd6_texture_state_destroy()481 struct fd6_texture_state *state = entry->data; in fd6_rebind_resource()
515 struct fd6_texture_state *tex = fd6_texture_state(ctx, in fd6_emit_combined_textures()