Searched refs:feedback_data (Results 1 – 2 of 2) sorted by relevance
3733 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw() local3738 results[0].m_x = feedback_data[0]; in testDraw()3739 results[0].m_y = feedback_data[1]; in testDraw()3740 results[0].m_z = feedback_data[2]; in testDraw()3741 results[0].m_w = feedback_data[3]; in testDraw()3743 results[1].m_x = feedback_data[4]; in testDraw()3744 results[1].m_y = feedback_data[5]; in testDraw()3745 results[1].m_z = feedback_data[6]; in testDraw()3746 results[1].m_w = feedback_data[7]; in testDraw()3748 results[2].m_x = feedback_data[8]; in testDraw()[all …]
4584 glw::GLint* feedback_data = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in verifyResults() local4589 const glw::GLint value = feedback_data[i]; in verifyResults()5437 glw::GLint* feedback_data = 0; in verifyResults() local5457 feedback_data = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in verifyResults()5462 geometry_shader_result = (m_result_success == feedback_data[0]); in verifyResults()5463 tess_ctrl_shader_result = (m_result_success == feedback_data[1]); in verifyResults()5464 tess_eval_shader_result = (m_result_success == feedback_data[2]); in verifyResults()5465 vertex_shader_result = (m_result_success == feedback_data[3]); in verifyResults()15526 …glw::GLubyte* feedback_data = (glw::GLubyte*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ON… in verifyResults() local15535 const glw::GLvoid* result_src = feedback_data + result_offset; in verifyResults()[all …]