Searched refs:fenceStatus (Results 1 – 2 of 2) sorted by relevance
625 const auto fenceStatus = waitFence(slot, fence); in fetchGraphicBlock() local626 if (fenceStatus != OK) { in fetchGraphicBlock()627 return asC2Error(fenceStatus); in fetchGraphicBlock()748 const auto fenceStatus = fence->wait(kFenceWaitTimeMs); in waitFence() local749 if (fenceStatus == OK) { in waitFence()759 if (fenceStatus == -ETIME) { // fence wait timed out in waitFence()763 ALOGE("buffer fence wait error: %d", fenceStatus); in waitFence()764 return fenceStatus; in waitFence()
1002 VkResult fenceStatus; in testFences() local1022 fenceStatus = deviceInterface.getFenceStatus(device, testContext.fences[0]); in testFences()1023 if (fenceStatus != VK_NOT_READY) in testFences()1025 …ionPrimitives fence 0 should be reset but status is " << getResultName(fenceStatus) << TestLog::En… in testFences()1028 fenceStatus = deviceInterface.getFenceStatus(device, testContext.fences[1]); in testFences()1029 if (fenceStatus != VK_NOT_READY) in testFences()1031 …ionPrimitives fence 1 should be reset but status is " << getResultName(fenceStatus) << TestLog::En… in testFences()1073 fenceStatus = deviceInterface.getFenceStatus(device, testContext.fences[0]); in testFences()1074 if (fenceStatus != VK_SUCCESS) in testFences()1076 …onPrimitives fence should be signaled but status is " << getResultName(fenceStatus) << TestLog::En… in testFences()