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Searched refs:fill_in_blend_state (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp356 static void fill_in_blend_state(const GrPipeline& pipeline, D3D12_BLEND_DESC* blendDesc) { in fill_in_blend_state() function
521 fill_in_blend_state(programInfo.pipeline(), &psoDesc.BlendState); in create_pipeline_state()