Searched refs:flushCommandBuffer (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Fence11.cpp | 45 bool flushCommandBuffer, in FenceTestHelper() argument 50 UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH); in FenceTestHelper() 148 bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0); in clientWait() local 153 ANGLE_TRY(FenceTestHelper(context, this, flushCommandBuffer, &result)); in clientWait() 190 ANGLE_TRY(FenceTestHelper(context, this, flushCommandBuffer, &result)); in clientWait()
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D | Fence11.h | 37 bool flushCommandBuffer, 66 bool flushCommandBuffer,
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Fence9.cpp | 60 bool flushCommandBuffer, in testHelper() argument 65 DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0); in testHelper()
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D | Fence9.h | 32 angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished);
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