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Searched refs:flushCommandBuffer (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFence11.cpp45 bool flushCommandBuffer, in FenceTestHelper() argument
50 UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH); in FenceTestHelper()
148 bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0); in clientWait() local
153 ANGLE_TRY(FenceTestHelper(context, this, flushCommandBuffer, &result)); in clientWait()
190 ANGLE_TRY(FenceTestHelper(context, this, flushCommandBuffer, &result)); in clientWait()
DFence11.h37 bool flushCommandBuffer,
66 bool flushCommandBuffer,
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DFence9.cpp60 bool flushCommandBuffer, in testHelper() argument
65 DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0); in testHelper()
DFence9.h32 angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished);