Searched refs:fog_end (Results 1 – 2 of 2) sorted by relevance
352 uniform float fog_end;561 f = (fog_end - eyeDist) / (fog_end - fog_start);
3709 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local3730 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()3732 ureg_ADD(ureg, fog_factor, fog_end, ureg_negate(ureg_src(depth))); in shader_add_ps_fog_stage()