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Searched refs:force32BitFiltering (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp128 …bool force32BitFiltering = state.highPrecisionFiltering && !isYcbcrFormat() && (state.textureFilte… in sampleTexture() local
129 … use32BitFiltering = hasFloatTexture() || hasUnnormalizedIntegerTexture() || force32BitFiltering || in sampleTexture()