Searched refs:force_persample (Results 1 – 5 of 5) sorted by relevance
166 info->ps.force_persample = true; in gather_intrinsic_info()169 info->ps.force_persample = true; in gather_intrinsic_info()366 info->ps.force_persample = true; in gather_info_input_decl_ps()
306 bool force_persample; member
740 if (ctx->args->shader_info->ps.force_persample) { in load_sample_mask_in()
1118 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.force_persample) { in radv_pipeline_init_multisample_state()
6900 if (ctx->program->info->ps.force_persample) { in visit_load_sample_mask_in()