Home
last modified time | relevance | path

Searched refs:force_persample (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_shader_info.c166 info->ps.force_persample = true; in gather_intrinsic_info()
169 info->ps.force_persample = true; in gather_intrinsic_info()
366 info->ps.force_persample = true; in gather_info_input_decl_ps()
Dradv_shader.h306 bool force_persample; member
Dradv_nir_to_llvm.c740 if (ctx->args->shader_info->ps.force_persample) { in load_sample_mask_in()
Dradv_pipeline.c1118 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.force_persample) { in radv_pipeline_init_multisample_state()
/external/mesa3d/src/amd/compiler/
Daco_instruction_selection.cpp6900 if (ctx->program->info->ps.force_persample) { in visit_load_sample_mask_in()