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Searched refs:fp16u (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp599 SIMD::UInt fp16u = rounded >> 13; in floatToHalfBits() local
602 fp16u |= CmpNLE(abs, SIMD::UInt(0x47FFEFFF)) & SIMD::UInt(0x7FFF); in floatToHalfBits()
604 return storeInUpperBits ? (sign | (fp16u << 16)) : ((sign >> 16) | fp16u); in floatToHalfBits()