Searched refs:fragId (Results 1 – 2 of 2) sorted by relevance
76 static GLuint fragId = 0; variable272 fragId = compileShader(GL_FRAGMENT_SHADER, fragShader2D); in main()278 glAttachShader(progId, fragId); in main()
1226 fragId = random.randint(0,0xffffffff) # random id ...1228 fragId = fragHeader.id1230 fragHeader.id = fragId