Searched refs:fragShaderName (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingBarrierTests.cpp | 1043 …or& alloc, Context& context, const char* vertShaderName, const char* fragShaderName, StageData& st… in createGraphicsPipelineObjects() argument 1046 …ragShader = createShaderModule(vkd, device, context.getBinaryCollection().get(fragShaderName), 0u); in createGraphicsPipelineObjects()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassMultisampleResolveTests.cpp | 2283 std::string fragShaderName = fragShaderNameBase + de::toString(m_attachmentsCount); in createRenderPipeline() local 2285 …> fragmentShaderModule (createShaderModule(vkd, device, binaryCollection.get(fragShaderName), 0u)); in createRenderPipeline()
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