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Searched refs:fragShaderName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingBarrierTests.cpp1043 …or& alloc, Context& context, const char* vertShaderName, const char* fragShaderName, StageData& st… in createGraphicsPipelineObjects() argument
1046 …ragShader = createShaderModule(vkd, device, context.getBinaryCollection().get(fragShaderName), 0u); in createGraphicsPipelineObjects()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassMultisampleResolveTests.cpp2283 std::string fragShaderName = fragShaderNameBase + de::toString(m_attachmentsCount); in createRenderPipeline() local
2285 …> fragmentShaderModule (createShaderModule(vkd, device, binaryCollection.get(fragShaderName), 0u)); in createRenderPipeline()