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/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassMultisampleResolveTests.cpp2274 std::string fragShaderNameBase = "quad-frag-sp0-"; in createRenderPipeline() local
2280 fragShaderNameBase = "quad-frag-sp1-"; in createRenderPipeline()
2283 std::string fragShaderName = fragShaderNameBase + de::toString(m_attachmentsCount); in createRenderPipeline()