Searched refs:fragmentShaderGL (Results 1 – 1 of 1) sorted by relevance
482 gl::Shader *fragmentShaderGL = programData.getAttachedShader(ShaderType::Fragment); in generateShaderLinkHLSL() local486 if (fragmentShaderGL) in generateShaderLinkHLSL()488 fragmentShader = GetImplAs<ShaderD3D>(fragmentShaderGL); in generateShaderLinkHLSL()863 if (fragmentShaderGL) in generateShaderLinkHLSL()865 std::string pixelSource = fragmentShaderGL->getTranslatedSource(); in generateShaderLinkHLSL()