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Searched refs:fragmentShaderGL (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp482 gl::Shader *fragmentShaderGL = programData.getAttachedShader(ShaderType::Fragment); in generateShaderLinkHLSL() local
486 if (fragmentShaderGL) in generateShaderLinkHLSL()
488 fragmentShader = GetImplAs<ShaderD3D>(fragmentShaderGL); in generateShaderLinkHLSL()
863 if (fragmentShaderGL) in generateShaderLinkHLSL()
865 std::string pixelSource = fragmentShaderGL->getTranslatedSource(); in generateShaderLinkHLSL()