Home
last modified time | relevance | path

Searched refs:fragment_shader_pass_through_body_code (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp717 static const glw::GLchar* const fragment_shader_pass_through_body_code; member in glcts::TextureCubeMapArraySamplingTest
DesextcTextureCubeMapArraySampling.cpp132 const glw::GLchar* const TextureCubeMapArraySamplingTest::fragment_shader_pass_through_body_code = member in glcts::TextureCubeMapArraySamplingTest
2148 stream << fragment_shader_pass_through_body_code << std::endl; in getPassThroughFragmentShaderCode()