Searched refs:fragment_shader_saved (Results 1 – 1 of 1) sorted by relevance
114 void *fragment_shader, *fragment_shader_saved; member702 assert(!ctx->fragment_shader_saved); in cso_save_fragment_shader()703 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader()709 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader()710 ctx->pipe->bind_fs_state(ctx->pipe, ctx->fragment_shader_saved); in cso_restore_fragment_shader()711 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()713 ctx->fragment_shader_saved = NULL; in cso_restore_fragment_shader()