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Searched refs:fragment_shader_saved (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c114 void *fragment_shader, *fragment_shader_saved; member
702 assert(!ctx->fragment_shader_saved); in cso_save_fragment_shader()
703 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader()
709 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader()
710 ctx->pipe->bind_fs_state(ctx->pipe, ctx->fragment_shader_saved); in cso_restore_fragment_shader()
711 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()
713 ctx->fragment_shader_saved = NULL; in cso_restore_fragment_shader()