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Searched refs:fragment_shader_text (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/hud/
Dhud_context.c1666 static const char *fragment_shader_text = { in hud_set_draw_context() local
1682 if (!tgsi_text_translate(fragment_shader_text, tokens, ARRAY_SIZE(tokens))) { in hud_set_draw_context()