Searched refs:frameBufferId (Results 1 – 2 of 2) sorted by relevance
23 private int frameBufferId; field in GlTextureFrameBuffer64 if (frameBufferId == 0) { in setSize()67 frameBufferId = frameBuffers[0]; in setSize()79 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in setSize()102 return frameBufferId; in getFrameBufferId()117 GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0); in release()118 frameBufferId = 0; in release()
4713 FramebufferID frameBufferId = context->getState().getDrawFramebuffer()->id(); in ValidateDrawBuffersBase() local4741 frameBufferId.value != 0) in ValidateDrawBuffersBase()4752 if (frameBufferId.value == 0) in ValidateDrawBuffersBase()