Searched refs:framebufferFormat (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/ |
D | es3_copy_conversion_table_autogen.cpp | 18 bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat) in ValidES3CopyConversion() argument 23 switch (framebufferFormat) in ValidES3CopyConversion() 34 switch (framebufferFormat) in ValidES3CopyConversion() 44 switch (framebufferFormat) in ValidES3CopyConversion() 58 switch (framebufferFormat) in ValidES3CopyConversion() 69 switch (framebufferFormat) in ValidES3CopyConversion() 83 switch (framebufferFormat) in ValidES3CopyConversion() 96 switch (framebufferFormat) in ValidES3CopyConversion() 109 switch (framebufferFormat) in ValidES3CopyConversion() 121 switch (framebufferFormat) in ValidES3CopyConversion() [all …]
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D | formatutils.h | 461 bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
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D | validationES3.cpp | 1172 const InternalFormat &framebufferFormat = *source->getFormat().info; in ValidateES3CopyTexImageParametersBase() local 1174 if (!IsValidES3CopyTexImageCombination(copyFormat, framebufferFormat, readFramebufferID)) in ValidateES3CopyTexImageParametersBase()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkWsiUtil.hpp | 142 const VkFormat framebufferFormat,
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D | vkWsiUtil.cpp | 797 const VkFormat framebufferFormat, in WsiTriangleRenderer() argument 804 , m_renderPass (createRenderPass(vkd, device, framebufferFormat, m_explicitLayoutTransitions)) in WsiTriangleRenderer() 817 …que<VkImageView>(createAttachmentView(vkd, device, swapchainImages[imageNdx], framebufferFormat))); in WsiTriangleRenderer()
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemWsiSwapchainTests.cpp | 825 const vk::VkFormat framebufferFormat, 989 const vk::VkFormat framebufferFormat, in TriangleRenderer() argument 994 , m_renderPass (createRenderPass(m_vkd, context.getDevice(), framebufferFormat)) in TriangleRenderer() 1009 …::Unique<vk::VkImageView>(createImageView(context, swapchainImages[imageNdx], framebufferFormat))); in TriangleRenderer()
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