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Searched refs:front_facing (Results 1 – 25 of 236) sorted by relevance

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/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_bld_depth.c137 LLVMValueRef front_facing) in lp_build_stencil_test() argument
147 if (stencil[1].enabled && front_facing != NULL) { in lp_build_stencil_test()
154 res = lp_build_select(bld, front_facing, res, back_res); in lp_build_stencil_test()
247 LLVMValueRef front_facing) in lp_build_stencil_op() argument
259 if (stencil[1].enabled && front_facing != NULL) { in lp_build_stencil_op()
266 res = lp_build_select(bld, front_facing, res, back_res); in lp_build_stencil_op()
270 (stencil[1].enabled && front_facing != NULL && stencil[1].writemask != 0xff)) { in lp_build_stencil_op()
274 … if (stencil[1].enabled && stencil[1].writemask != stencil[0].writemask && front_facing != NULL) { in lp_build_stencil_op()
277 writemask = lp_build_select(bld, front_facing, writemask, back_writemask); in lp_build_stencil_op()
851 LLVMValueRef front_facing = NULL; in lp_build_depth_stencil_test() local
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/external/skia/tests/sksl/shared/
DOssfuzz29085.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DScopedSymbol.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DOssfuzz26167.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DReturnColorFromMain.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DStaticSwitch.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DDerivativesUnused.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DHelloWorld.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DOssfuzz29494.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DOssfuzz26759.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DOssfuzz28904.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DClockwise.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DStaticSwitchWithBreakInsideBlock.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DStaticSwitchWithBreak.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DDeadDoWhileLoop.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DStaticSwitchWithFallthroughB.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DUniformArray.metal13 …in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _frag…
DStaticSwitchWithFallthroughA.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DDiscard.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DTernaryAsLValueEntirelyFoldable.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DOssfuzz28794.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DFragCoordsOld.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DFragCoordsFlipY.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
DFragCoordsNew.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
/external/skia/tests/sksl/metal/
DCastHalf4ToMat2x2.metal9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…

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