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Searched refs:frustum (Results 1 – 20 of 20) sorted by relevance

/external/skqp/gm/
Dlightingshader.cpp26 SkBitmap frustum; in make_frustum_normalmap() local
27 frustum.allocN32Pixels(texSize, texSize); in make_frustum_normalmap()
29 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); in make_frustum_normalmap()
30 return frustum; in make_frustum_normalmap()
Dlightingshader2.cpp18 SkBitmap frustum; in make_frustum_normalmap() local
19 frustum.allocN32Pixels(texSize, texSize); in make_frustum_normalmap()
21 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); in make_frustum_normalmap()
22 return frustum; in make_frustum_normalmap()
/external/swiftshader/src/OpenGL/common/
DMatrixStack.cpp124 …void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFa… in frustum() function in sw::MatrixStack
138 Matrix frustum(2 * n / (r - l), 0, A, 0, in frustum() local
143 stack[this->top] *= frustum; in frustum()
DMatrixStack.hpp43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar);
/external/angle/util/
DMatrix.h42 static Matrix4 frustum(float l, float r, float b, float t, float n, float f);
DMatrix.cpp109 Matrix4 Matrix4::frustum(float l, float r, float b, float t, float n, float f) in frustum() function in Matrix4
120 return frustum(-frustumWidth, frustumWidth, -frustumHeight, frustumHeight, nearZ, farZ); in perspective()
/external/angle/samples/torus_lighting/
DTorusLightingES2.cpp82 Matrix4 perspectiveMatrix = Matrix4::frustum(-ratio, ratio, -1, 1, 1.0f, 20.0f); in draw()
/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dmatrix_transform.hpp177 GLM_FUNC_DECL tmat4x4<T, defaultp> frustum(
Dmatrix_transform.inl181 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustum function
/external/mesa3d/docs/relnotes/
D3.193 Allows one to disable clip volume (frustum) testing.
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) method in J3DIMatrix4
675 this.frustum(left, right, bottom, top, zNear, zFar);
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h527 …void frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar…
DContext.cpp3292 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfl… in frustum() function in es1::Context
3294 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar); in frustum()
DlibGLES_CM.cpp1708 context->frustum(left, right, bottom, top, zNear, zFar); in Frustumf()
/external/angle/src/libANGLE/
DContext_gl_1_autogen.h80 void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
DContext_gl.cpp1016 void Context::frustum(GLdouble left, in frustum() function in gl::Context
/external/angle/src/libGL/
Dentry_points_gl_1_autogen.cpp1871 context->frustum(left, right, bottom, top, zNear, zFar); in GL_Frustum()
/external/kotlinx.coroutines/benchmarks/src/jmh/resources/
Dospd.txt.gz
/external/cldr/tools/java/org/unicode/cldr/util/data/transforms/
Dinternal_raw_IPA-old.txt75344 frustum frˈəstəm
Dinternal_raw_IPA.txt63552 frustum %34039 frˈəstəm