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Searched refs:fs_code_with_global_precision (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp332 const char* fs_code_with_global_precision[4] = { m_fs_code_head, m_fs_code_global_precision[i], in iterate() local
340 …verifyShaderCompilationStatus(GL_FRAGMENT_SHADER, fs_code_with_global_precision, 4, GL_TRUE) && te… in iterate()