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Searched refs:fs_prim_mode (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c3351 int fs_prim_mode = sub_ctx->prim_mode; // inherit draw-call's mode in vrend_fill_shader_key() local
3355 fs_prim_mode = PIPE_PRIM_POINTS; in vrend_fill_shader_key()
3358 fs_prim_mode = sub_ctx->shaders[PIPE_SHADER_GEOMETRY]->sinfo.gs_out_prim; in vrend_fill_shader_key()
3361 key->fs_prim_is_points = (fs_prim_mode == PIPE_PRIM_POINTS); in vrend_fill_shader_key()