Searched refs:fs_stipple_loc (Results 1 – 1 of 1) sorted by relevance
395 GLint fs_stipple_loc; member1674 sprog->fs_stipple_loc = glGetUniformLocation(prog_id, "pstipple_sampler"); in add_shader_program()1676 sprog->fs_stipple_loc = -1; in add_shader_program()4434 if (vrend_state.use_core_profile && sub_ctx->prog->fs_stipple_loc != -1) { in vrend_draw_bind_objects()4437 glUniform1i(sub_ctx->prog->fs_stipple_loc, next_sampler_id); in vrend_draw_bind_objects()