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Searched refs:fshader (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/common/subgroups/
DglcSubgroupsTestsUtils.cpp173 const GlslSource * fshader, in makeGraphicsPipeline() argument
235 if (fshader) in makeGraphicsPipeline()
238 tcu::StringTemplate shaderTemplate(fshader->sources[glu::SHADERTYPE_FRAGMENT][0]); in makeGraphicsPipeline()
260 if (fshader) in makeGraphicsPipeline()
276 if (fshader) in makeGraphicsPipeline()
289 …<< "Fragment: " << (fshader ? program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).infoLog : "n/a") <<… in makeGraphicsPipeline()
1092 const GlslSource& fshader = context.getSourceCollection().get("fragment"); in makeTessellationEvaluationFrameBufferTest() local
1134 &vshader, &fshader, DE_NULL, &tcshader, &teshader)); in makeTessellationEvaluationFrameBufferTest()
1276 const GlslSource& fshader = context.getSourceCollection().get("fragment"); in makeGeometryFrameBufferTest() local
1318 &vshader, &fshader, &gshader, DE_NULL, DE_NULL)); in makeGeometryFrameBufferTest()
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/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
60 var fragmentShader = loadShader(gl, fshader);
/external/angle/src/libANGLE/
DGLES1Renderer.h69 ShaderProgramID fshader,
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3118 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3135 GL_CALL(DeleteShader(fshader)); in createCopyProgram()
3272 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3287 GL_CALL(DeleteShader(fshader)); in createMipmapProgram()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp3414 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3431 GL_CALL(DeleteShader(fshader)); in createCopyProgram()
3573 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3588 GL_CALL(DeleteShader(fshader)); in createMipmapProgram()