Searched refs:fshader (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/openglcts/modules/common/subgroups/ |
D | glcSubgroupsTestsUtils.cpp | 173 const GlslSource * fshader, in makeGraphicsPipeline() argument 235 if (fshader) in makeGraphicsPipeline() 238 tcu::StringTemplate shaderTemplate(fshader->sources[glu::SHADERTYPE_FRAGMENT][0]); in makeGraphicsPipeline() 260 if (fshader) in makeGraphicsPipeline() 276 if (fshader) in makeGraphicsPipeline() 289 …<< "Fragment: " << (fshader ? program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).infoLog : "n/a") <<… in makeGraphicsPipeline() 1092 const GlslSource& fshader = context.getSourceCollection().get("fragment"); in makeTessellationEvaluationFrameBufferTest() local 1134 &vshader, &fshader, DE_NULL, &tcshader, &teshader)); in makeTessellationEvaluationFrameBufferTest() 1276 const GlslSource& fshader = context.getSourceCollection().get("fragment"); in makeGeometryFrameBufferTest() local 1318 &vshader, &fshader, &gshader, DE_NULL, DE_NULL)); in makeGeometryFrameBufferTest() [all …]
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument 60 var fragmentShader = loadShader(gl, fshader);
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/external/angle/src/libANGLE/ |
D | GLES1Renderer.h | 69 ShaderProgramID fshader,
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3118 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3135 GL_CALL(DeleteShader(fshader)); in createCopyProgram() 3272 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3287 GL_CALL(DeleteShader(fshader)); in createMipmapProgram()
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 3414 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3431 GL_CALL(DeleteShader(fshader)); in createCopyProgram() 3573 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3588 GL_CALL(DeleteShader(fshader)); in createMipmapProgram()
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