Searched refs:functionHasLod (Results 1 – 4 of 4) sorted by relevance
69 inline bool functionHasLod (Function function) in functionHasLod() function289 if (functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias) in init()421 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources()500 if (functionHasLod(function) || m_lookupSpec.useBias) in initShaderSources()
72 inline bool functionHasLod(Function function) in functionHasLod() function436 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init()715 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources()860 if (functionHasLod(function)) in initShaderSources()
95 inline bool functionHasLod (Function function) in functionHasLod() function507 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init()752 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources()874 if (functionHasLod(function)) in initShaderSources()
102 inline bool functionHasLod (Function function) in functionHasLod() function782 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in ShaderTextureFunctionInstance()1231 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources()1374 if (functionHasLod(function)) in initShaderSources()3144 const bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources()3275 if (functionHasLod(function)) in initShaderSources()