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Searched refs:g_ConstantBufferSize (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp61 constexpr uint32_t g_ConstantBufferSize = sizeof(RtvDsvClearInfo<float>); variable
311 bufferDesc.ByteWidth = g_ConstantBufferSize; in ensureConstantBufferCreated()
320 initialData.SysMemPitch = g_ConstantBufferSize; in ensureConstantBufferCreated()
321 initialData.SysMemSlicePitch = g_ConstantBufferSize; in ensureConstantBufferCreated()
699 memcpy(mappedResource.pData, &mShaderData, g_ConstantBufferSize); in clearFramebuffer()