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Searched refs:geometryExecutable (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DProgramPipeline.cpp346 const ProgramExecutable &geometryExecutable = geometryProgram->getExecutable(); in updateExecutableGeometryProperties() local
348 geometryExecutable.mGeometryShaderInputPrimitiveType; in updateExecutableGeometryProperties()
350 geometryExecutable.mGeometryShaderOutputPrimitiveType; in updateExecutableGeometryProperties()
351 mState.mExecutable->mGeometryShaderInvocations = geometryExecutable.mGeometryShaderInvocations; in updateExecutableGeometryProperties()
352 mState.mExecutable->mGeometryShaderMaxVertices = geometryExecutable.mGeometryShaderMaxVertices; in updateExecutableGeometryProperties()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1252 ShaderExecutableD3D *geometryExecutable = nullptr; in loadBinaryShaderExecutables() local
1255 separateAttribs, &geometryExecutable)); in loadBinaryShaderExecutables()
1257 if (!geometryExecutable) in loadBinaryShaderExecutables()
1263 geometryExe.reset(geometryExecutable); in loadBinaryShaderExecutables()
1493 for (auto const &geometryExecutable : mGeometryExecutables) in save() local
1495 if (!geometryExecutable) in save()
1501 size_t geometryShaderSize = geometryExecutable->getLength(); in save()
1503 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize); in save()
1659 ShaderExecutableD3D *geometryExecutable = nullptr; in getGeometryExecutableForPrimitiveType() local
1663 angle::CompilerWorkaroundsD3D(), &geometryExecutable); in getGeometryExecutableForPrimitiveType()
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