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Searched refs:getConstantFloat (Results 1 – 9 of 9) sorted by relevance

/external/skqp/src/sksl/ir/
DSkSLFloatLiteral.h45 double getConstantFloat() const override { in getConstantFloat() function
DSkSLExpression.h82 virtual double getConstantFloat() const { in getConstantFloat() function
DSkSLConstructor.h156 return this->getVecComponent(index).getConstantFloat(); in getFVecComponent()
/external/swiftshader/third_party/subzero/src/
DIceGlobalContext.cpp711 Constant *GlobalContext::getConstantFloat(float ConstantFloat) { in getConstantFloat() function in Ice::GlobalContext
763 return getConstantFloat(0); in getConstantZeroInternal()
DIceGlobalContext.h243 Constant *getConstantFloat(float Value);
DWasmTranslator.cpp381 auto *Const = Ctx->getConstantFloat(Value); in Float32Constant()
753 Func, InstArithmetic::Fsub, Dest, Ctx->getConstantFloat(0), Input)); in Unop()
DIceConverter.cpp155 return Ctx->getConstantFloat(CFP->getValueAPF().convertToFloat()); in convertConstant()
DPNaClTranslator.cpp2878 FuncParser->setNextConstantID(getContext()->getConstantFloat(FpValue)); in ProcessRecord()
/external/swiftshader/src/Reactor/
DSubzeroReactor.cpp1356 …e(v->getType()) ? createConstantVector(c, T(v->getType())) : V(::context->getConstantFloat(-0.0f)); in createFNeg()
2084 return V(::context->getConstantFloat(x)); in createConstantFloat()