Searched refs:getCube (Results 1 – 7 of 7) sorted by relevance
133 const glu::TextureCube* getCube(void) const in getCube() function in deqp::TextureBinding
342 textures[ndx].texCube = &binding.getCube()->getRefTexture(); in ShaderEvalContext()577 texObj = tex.getCube()->getGLTexture(); in setupDefaultInputs()
103 …const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m… in getCube() function in deqp::gls::TextureBinding
284 …case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); … in ShaderEvalContext()513 …case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGL… in setupDefaultInputs()
145 …const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_bin… in getCube() function in vkt::sr::TextureBinding
420 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break; in ShaderEvalContext()1379 const tcu::TextureCube& texture = textureBinding.getCube(); in useSampler()
1283 case TextureBinding::TYPE_CUBE_MAP: levels = textureBinding->getCube().getNumLevels(); break; in init()