Searched refs:getDepthComponent (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassDepthStencilResolveTests.cpp | 1007 DepthComponentGetterFn getDepthComponent = &get16bitDepthComponent; in verifyDepth() local 1014 getDepthComponent = &get24bitDepthComponent; in verifyDepth() 1020 getDepthComponent = &get32bitDepthComponent; in verifyDepth() 1026 float depth = (*getDepthComponent)(pixelPtr); in verifyDepth()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 461 void getDepthComponent(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw… in getDepthComponent() function 966 getDepthComponent(cube_face, element_index, mipmap_level, n_elements, n_mipmap_levels, component); in prepareDataForDepthFloatTexture() 1189 getDepthComponent(face, layer, 0, n_layers, n_mipmaps, expected_base_depth_value); in prepareRefZForFace() 1190 getDepthComponent(face, layer, n_mipmaps - 1, n_layers, n_mipmaps, expected_top_depth_value); in prepareRefZForFace()
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