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Searched refs:getDepthStencil (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/renderer/
DRenderTargetCache.h46 RenderTargetT *getDepthStencil() const;
114 RenderTargetT *RenderTargetCache<RenderTargetT>::getDepthStencil() const in getDepthStencil() function
/external/swiftshader/src/OpenGL/common/
DSurface.hpp42 virtual egl::Image *getDepthStencil() = 0;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.h49 virtual IDirect3DSurface9 *getDepthStencil();
DRenderTarget9.cpp142 return (mDepth ? mSwapChain->getDepthStencil() : mSwapChain->getRenderTarget()); in getSurface()
DFramebuffer9.h53 return mRenderTargetCache.getDepthStencil(); in getCachedDepthStencilRenderTarget()
DFramebuffer9.cpp64 mRenderTargetCache.getDepthStencil())); in clearImpl()
75 mRenderTargetCache.getDepthStencil()); in clearImpl()
DSwapChain9.cpp396 IDirect3DSurface9 *SwapChain9::getDepthStencil() in getDepthStencil() function in rx::SwapChain9
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.h52 return mRenderTargetCache.getDepthStencil(); in getCachedDepthStencilRenderTarget()
DSwapChain11.h54 const d3d11::DepthStencilView &getDepthStencil();
DRenderTarget11.cpp372 return mSwapChain->getDepthStencil(); in getDepthStencilView()
DFramebuffer11.cpp435 return mRenderTargetCache.getDepthStencil(); in getFirstRenderTarget()
DSwapChain11.cpp1021 const d3d11::DepthStencilView &SwapChain11::getDepthStencil() in getDepthStencil() function in rx::SwapChain11
/external/swiftshader/src/OpenGL/libEGL/
DSurface.hpp41 egl::Image *getDepthStencil() override;
DSurface.cpp145 egl::Image *Surface::getDepthStencil() in getDepthStencil() function in egl::Surface
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp316 ASSERT(renderTargetCache.getDepthStencil() == nullptr || in IsAnyAttachment3DWithoutAllLayers()
317 renderTargetCache.getDepthStencil()->getImageForRenderPass().getType() != in IsAnyAttachment3DWithoutAllLayers()
795 return mRenderTargetCache.getDepthStencil(); in getDepthStencilRenderTarget()
1228 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getDepthStencil(); in blit()
1560 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(); in invalidateImpl()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp308 egl::Image *depthStencil = surface ? surface->getDepthStencil() : nullptr; in makeCurrent()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp292 egl::Image *depthStencil = surface->getDepthStencil(); in makeCurrent()