Searched refs:getDepthStencilAttachment (Results 1 – 9 of 9) sorted by relevance
133 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in attachTextures()183 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in detachTextures()
609 …const AttachmentReference& getDepthStencilAttachment (void) const { return m_depthStencilAttachm… in getDepthStencilAttachment() function in vkt::__anon53d10fc40111::Subpass925 if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED) in logRenderPassInfo()928 const AttachmentReference& depthStencilAttachment = subpass.getDepthStencilAttachment(); in logRenderPassInfo()1201 …eferences.push_back(createAttachmentReference<AttachmentRef>(subpass.getDepthStencilAttachment())); in createSubpassDescription()1746 …if (renderPass.getSubpasses()[subpassIndex].getDepthStencilAttachment().getAttachment() != VK_ATTA… in SubpassRenderInfo()1748 …tencilAttachment = tcu::just(renderPass.getSubpasses()[subpassIndex].getDepthStencilAttachment()); in SubpassRenderInfo()1749 …erPass.getAttachments()[renderPass.getSubpasses()[subpassIndex].getDepthStencilAttachment().getAtt… in SubpassRenderInfo()1775 …const Maybe<Attachment>& getDepthStencilAttachment (void) const { return m_depthStencilAttachmen… in getDepthStencilAttachment() function in vkt::__anon53d10fc40111::SubpassRenderInfo1838 if (renderInfo.getDepthStencilAttachment()) in createSubpassPipeline()1840 const Attachment& attachment = *renderInfo.getDepthStencilAttachment(); in createSubpassPipeline()[all …]
306 const AttachmentReference& getDepthStencilAttachment (void) const;
446 const AttachmentReference& Subpass::getDepthStencilAttachment (void) const in getDepthStencilAttachment() function in vkt::renderpass::Subpass669 …eferences.push_back(createAttachmentReference<AttachmentRef>(subpass.getDepthStencilAttachment())); in createSubpassDescription()
445 return getDepthStencilAttachment(); in getAttachment()531 return getDepthStencilAttachment(); in getStencilOrDepthStencilAttachment()566 const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const in getDepthStencilAttachment() function in gl::FramebufferState649 getDepthStencilAttachment() == nullptr); in hasSeparateDepthAndStencilAttachments()988 const FramebufferAttachment *Framebuffer::getDepthStencilAttachment() const in getDepthStencilAttachment() function in gl::Framebuffer990 return mState.getDepthStencilAttachment(); in getDepthStencilAttachment()1756 return mState.getDepthStencilAttachment() != nullptr; in hasValidDepthStencil()
83 const FramebufferAttachment *getDepthStencilAttachment() const;243 const FramebufferAttachment *getDepthStencilAttachment() const;
469 if (framebuffer->getDepthStencilAttachment()) in SerializeFramebufferState()473 *framebuffer->getDepthStencilAttachment(), in SerializeFramebufferState()
541 if (!mState.getDepthStencilAttachment())
2006 const gl::FramebufferAttachment *depthStencil = mState.getDepthStencilAttachment(); in updateRenderPassDesc()