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Searched refs:getExecutable (Results 1 – 25 of 38) sorted by relevance

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/external/angle/src/libANGLE/
DProgramPipeline.cpp72 shaderProgram->getExecutable().hasLinkedShaderStage(shaderType)) in useProgramStage()
127 mExecutable->setActiveTextureMask(program->getExecutable().getActiveSamplersMask()); in updateExecutableTextures()
128 mExecutable->setActiveImagesMask(program->getExecutable().getActiveImagesMask()); in updateExecutableTextures()
235 const ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in updateExecutableAttributes()
245 gl::GetLastPreFragmentStage(getExecutable().getLinkedShaderStages()); in updateTransformFeedbackMembers()
254 const ProgramExecutable &lastPreFragmentExecutable = shaderProgram->getExecutable(); in updateTransformFeedbackMembers()
276 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateShaderStorageBlocks()
279 shaderProgram->getExecutable().getShaderStorageBlocks()) in updateShaderStorageBlocks()
289 for (const InterfaceBlock &block : computeProgram->getExecutable().getShaderStorageBlocks()) in updateShaderStorageBlocks()
312 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateImageBindings()
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DProgram.h282 return getExecutable().getImageBindings(); in getImageBindings()
329 const ProgramExecutable &getExecutable() const in getExecutable() function
334 ProgramExecutable &getExecutable() in getExecutable() function
727 return getExecutable().getImageBindings(); in getImageBindings()
821 const ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable() function
822 ProgramExecutable &getExecutable() { return mState.getExecutable(); } in getExecutable() function
DProgramPipeline.h109 const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); } in getExecutable() function
110 ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); } in getExecutable() function
DState.cpp1879 mExecutable = &mProgram->getExecutable(); in setProgram()
1885 mExecutable = &mProgramPipeline->getExecutable(); in setProgram()
1944 unsetActiveTextures(mProgramPipeline->getExecutable().getActiveSamplersMask()); in setProgramPipelineBinding()
1956 mExecutable = &mProgramPipeline->getExecutable(); in setProgramPipelineBinding()
3450 mExecutable = &program->getExecutable(); in onProgramExecutableChange()
3461 const ProgramExecutable &executable = program->getExecutable(); in onProgramExecutableChange()
3502 programPipeline->getExecutable().getActiveSamplerTypes(); in onProgramPipelineExecutableChange()
3503 for (size_t textureIndex : programPipeline->getExecutable().getActiveSamplersMask()) in onProgramPipelineExecutableChange()
3515 for (size_t imageUnitIndex : programPipeline->getExecutable().getActiveImagesMask()) in onProgramPipelineExecutableChange()
DGLES1Renderer.cpp602 GLint infoLogLength = programObject->getExecutable().getInfoLogLength(); in linkProgram()
604 programObject->getExecutable().getInfoLog(infoLogLength - 1, nullptr, infoLog.data()); in linkProgram()
DProgram.cpp1623 mergedVaryings = GetMergedVaryingsFromShaders(*this, getExecutable()); in linkImpl()
1686 std::vector<ImageBinding> *imageBindings = getExecutable().getImageBindings(); in resolveLinkImpl()
2929 const std::vector<ImageBinding> &imageBindings = getExecutable().getImageBindings(); in getImageUniformBinding()
4475 getExecutable().resetCachedValidateSamplersResult(); in updateSamplerUniform()
4782 mState.mExecutable->updateActiveImages(getExecutable()); in postResolveLink()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.h31 const ProgramExecutableVk &getExecutable() const { return mExecutable; } in getExecutable() function
32 ProgramExecutableVk &getExecutable() { return mExecutable; } in getExecutable() function
DProgramVk.cpp248 if (mState.getExecutable().hasLinkedShaderStage(shaderType)) in fillProgramStateMap()
278 mState.getExecutable().getLinkedShaderStages(), spirvBlobs, mExecutable.mVariableInfoMap); in link()
328 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping()
347 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping()
393 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in resizeUniformBlockMemory()
425 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl()
592 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformMatrixfv()
724 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms()
813 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setAllDefaultUniformsDirty()
DProgramVk.h127 const ProgramExecutableVk &getExecutable() const { return mExecutable; } in getExecutable() function
128 ProgramExecutableVk &getExecutable() { return mExecutable; } in getExecutable() function
DProgramExecutableVk.cpp388 const gl::ProgramExecutable &glExecutable = mProgram->getState().getExecutable(); in getShaderProgram()
424 return mProgram->getState().getExecutable(); in getGlExecutable()
688 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc()
973 programStates[linkedTransformFeedbackStage]->getExecutable(); in createPipelineLayout()
1041 addImageDescriptorSetDesc(programState->getExecutable(), &resourcesSetDesc); in createPipelineLayout()
1042 addInputAttachmentDescriptorSetDesc(programState->getExecutable(), shaderType, in createPipelineLayout()
1539 ANGLE_TRY(updateImagesDescriptorSet(contextVk, programState->getExecutable(), shaderType)); in updateShaderResourcesDescriptorSet()
1540 ANGLE_TRY(updateInputAttachmentDescriptorSet(programState->getExecutable(), shaderType, in updateShaderResourcesDescriptorSet()
1609 const gl::ProgramExecutable &executable = programState.getExecutable(); in updateTransformFeedbackDescriptorSet()
1635 const gl::ProgramExecutable &executable = programState.getExecutable(); in updateTransformFeedbackDescriptorSetImpl()
DProgramPipelineVk.cpp62 const gl::ProgramExecutable &glExecutable = glPipeline->getExecutable(); in link()
DContextVk.h586 const ProgramExecutableVk *getExecutable() const { return mExecutable; } in getExecutable() function
587 ProgramExecutableVk *getExecutable() { return mExecutable; } in getExecutable() function
DContextVk.cpp1913 return mProgram->getExecutable().updateTransformFeedbackDescriptorSet( in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
2073 programVk->getExecutable().getAndResetObjectPerfCounters(); in syncObjectPerfCounters()
3413 mExecutable = &mProgram->getExecutable(); in invalidateProgramBindingHelper()
3422 mExecutable = &mProgramPipeline->getExecutable(); in invalidateProgramBindingHelper()
4216 executableVk = &programVk->getExecutable(); in invalidateCurrentShaderResources()
4222 executableVk = &pipelineVk->getExecutable(); in invalidateCurrentShaderResources()
/external/OpenCL-CTS/test_conformance/spir/
Drun_build_test.h107 cl_program getExecutable() const;
Drun_build_test.cpp191 cl_program LinkTask::getExecutable() const { in getExecutable() function in LinkTask
/external/clang/include/clang/Driver/
DJob.h114 const char *getExecutable() const { return Executable; } in getExecutable() function
/external/llvm-project/clang/lib/Driver/
DJob.cpp387 Argv.push_back(getExecutable()); in Execute()
455 D.Diag(diag::warn_drv_invoking_fallback) << Fallback->getExecutable(); in Execute()
/external/llvm-project/clang/include/clang/Driver/
DJob.h206 const char *getExecutable() const { return Executable; } in getExecutable() function
/external/clang/lib/Driver/
DJob.cpp307 D.Diag(diag::warn_drv_invoking_fallback) << Fallback->getExecutable(); in Execute()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp555 ShaderExecutableD3D *getExecutable() { return mExecutable; } in getExecutable() function in rx::ProgramD3D::GetExecutableTask
1311 initializeUniformStorage(mState.getExecutable().getLinkedShaderStages()); in loadBinaryShaderExecutables()
1828 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable(); in wait()
1829 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable(); in wait()
1830 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable(); in wait()
2392 mShaderUniformsDirty = mState.getExecutable().getLinkedShaderStages(); in dirtyAllUniforms()
3097 mState.getExecutable().getActiveAttribLocationsMask(); in updateCachedInputLayout()
DProgramD3D.h343 return mState.getExecutable().getLinkedShaderStages()[shaderType]; in hasShaderStage()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp140 const gl::ProgramExecutable &executable = program->getExecutable(); in syncStateForDraw()
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp298 programState.getExecutable().getSecondaryOutputLocations(); in AssignSecondaryOutputLocations()
299 const auto &outputVariables = programState.getExecutable().getOutputVariables(); in AssignSecondaryOutputLocations()
357 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in AssignOutputLocations()
4755 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in GlslangAssignLocations()
4880 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode()
4893 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode()
/external/angle/src/libANGLE/capture/
Dcapture_gles_2_0_params.cpp403 paramCapture->readBufferSizeBytes = programObj->getExecutable().getInfoLogLength() + 1; in CaptureGetProgramInfoLog_infoLog()
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm383 ANGLE_TRY(mtl::GlslangTransformSpirvCode(mState.getExecutable().getLinkedShaderStages(),
427 mState.getExecutable().getTransformFeedbackBufferCount()));

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