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Searched refs:getFullScreenQuad_vert (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_internal_shaders_autogen.h219 angle::Result getFullScreenQuad_vert(Context *context,
Dvk_internal_shaders_autogen.cpp499 angle::Result ShaderLibrary::getFullScreenQuad_vert(Context *context, in getFullScreenQuad_vert() function in rx::vk::ShaderLibrary
DUtilsVk.cpp2091 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in clearFramebuffer()
2394 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in blitResolveImpl()
2780 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in copyImage()
3259 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in unresolve()