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Searched refs:getInputVaryings (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp1042 const std::vector<ShaderVariable> &inVaryings = mTranslator->getInputVaryings(); in TEST_F()
1084 const std::vector<ShaderVariable> &inVaryings = mTranslator->getInputVaryings(); in TEST_F()
1111 const std::vector<ShaderVariable> &inputVaryings = mTranslator->getInputVaryings(); in TEST_F()
1143 const std::vector<ShaderVariable> &inputVaryings = mTranslator->getInputVaryings(); in TEST_F()
1175 const std::vector<ShaderVariable> &inVaryings = mTranslator->getInputVaryings(); in TEST_F()
1214 ASSERT_TRUE(mTranslator->getInputVaryings().empty()); in TEST_F()
1245 ASSERT_TRUE(mTranslator->getInputVaryings().empty()); in TEST_F()
1276 ASSERT_TRUE(mTranslator->getInputVaryings().empty()); in TEST_F()
1310 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F()
1342 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F()
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/external/angle/src/libANGLE/
DShader.h75 const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; } in getInputVaryings() function
210 const std::vector<sh::ShaderVariable> &getInputVaryings();
DShader.cpp640 const std::vector<sh::ShaderVariable> &Shader::getInputVaryings() in getInputVaryings() function in gl::Shader
643 return mState.getInputVaryings(); in getInputVaryings()
DVaryingPacking.cpp1101 backShader ? backShader->getInputVaryings() in GetMergedVaryingsFromShaders()
DProgramExecutable.cpp859 mLinkedInputVaryings[shaderType] = shader->getInputVaryings(); in saveLinkedStateInfo()
DProgram.cpp1769 for (const sh::ShaderVariable &varying : shader->getInputVaryings()) in updateProgramInterfaceInputs()
3510 outputVaryings, currentShader->getInputVaryings(), previousShaderType, in linkVaryings()
3528 fragmentShader->getInputVaryings(), vertexShader->getType(), in linkVaryings()
/external/angle/src/compiler/translator/
DShaderLang.cpp482 return &compiler->getInputVaryings(); in GetInputVaryings()
508 return &compiler->getInputVaryings(); in GetVaryings()
510 ASSERT(compiler->getOutputVaryings().empty() && compiler->getInputVaryings().empty()); in GetVaryings()
DCompiler.h123 const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; } in getInputVaryings() function
DTranslatorMetalDirect.cpp731 getInputVaryings(), getOutputVariables(), getUniforms(), in translateImpl()
DTranslatorVulkan.cpp824 getInputVaryings(), getOutputVariables(), getUniforms(), in translateImpl()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp182 return HasFlatInterpolationVarying(shader->getInputVaryings()); in FindFlatInterpolationVaryingPerShader()
184 return HasFlatInterpolationVarying(shader->getInputVaryings()) || in FindFlatInterpolationVaryingPerShader()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp994 SerializeShaderVariablesVector(json, shaderState.getInputVaryings()); in SerializeShaderState()