Searched refs:getModes (Results 1 – 6 of 6) sorted by relevance
128 bool fragmentContainsKill = (fragmentShader && fragmentShader->getModes().ContainsKill); in update()145 state.centroid = fragmentShader->getModes().NeedsCentroid; in update()
308 unsigned char getModes(const llvm::opt::Option &Opt) { in getModes() function379 auto Modes = getModes(Opt); in rulesFor()
60 const bool earlyDepthTest = !spirvShader || spirvShader->getModes().EarlyFragmentTests; in quad()85 …bool shaderContainsSampleQualifier = spirvShader && spirvShader->getModes().ContainsSampleQualifie… in quad()288 bool earlyFragTests = (spirvShader && spirvShader->getModes().EarlyFragmentTests); in quad()294 if((spirvShader && spirvShader->getModes().ContainsKill) || state.alphaToCoverage) in quad()435 if(spirvShader && spirvShader->getModes().DepthReplacing) in depthTest32F()512 if(spirvShader && spirvShader->getModes().DepthReplacing) in depthTest16()631 if(spirvShader && spirvShader->getModes().DepthReplacing) in writeDepth32F()663 if(spirvShader && spirvShader->getModes().DepthReplacing) in writeDepth16()
217 auto &modes = shader->getModes(); in run()
216 if(spirvShader->getModes().ContainsKill) in applyShader()
564 Modes const &getModes() const in getModes() function in sw::SpirvShader