Searched refs:getPossiblyUnreachableBlock (Results 1 – 6 of 6) sorted by relevance
303 const CFGBlock *UB = I->getPossiblyUnreachableBlock(); in scanFromBlock()611 if (const CFGBlock *PredBlock = PI->getPossiblyUnreachableBlock()) { in reportDeadCode()
3962 if (CFGBlock *UnreachableB = Succ.getPossiblyUnreachableBlock()) in addSuccessor()4456 B = I->getPossiblyUnreachableBlock(); in print_block()4495 B = I->getPossiblyUnreachableBlock(); in print_block()
345 const CFGBlock *UB = I->getPossiblyUnreachableBlock(); in scanFromBlock()653 if (const CFGBlock *PredBlock = PI->getPossiblyUnreachableBlock()) { in reportDeadCode()
5079 if (CFGBlock *UnreachableB = Succ.getPossiblyUnreachableBlock()) in addSuccessor()5730 B = I->getPossiblyUnreachableBlock(); in print_block()5768 B = I->getPossiblyUnreachableBlock(); in print_block()
445 CFGBlock *getPossiblyUnreachableBlock() const { in getPossiblyUnreachableBlock() function
815 CFGBlock *getPossiblyUnreachableBlock() const { in getPossiblyUnreachableBlock() function