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Searched refs:getSamplerState (Results 1 – 24 of 24) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.h144 id<MTLSamplerState> getSamplerState(const mtl::SamplerDesc &desc) in getSamplerState() function
146 return mStateCache.getSamplerState(getMetalDevice(), desc); in getSamplerState()
DSamplerMtl.mm39 displayMtl->getStateCache().getSamplerState(displayMtl->getMetalDevice(), samplerDesc);
Dmtl_state_cache.h504 AutoObjCPtr<id<MTLSamplerState>> getSamplerState(id<MTLDevice> device, const SamplerDesc &desc);
DTextureMtl.mm652 mtl::SamplerDesc samplerDesc(mState.getSamplerState());
675 displayMtl->getStateCache().getSamplerState(displayMtl->getMetalDevice(), samplerDesc);
1380 minLodClamp = mState.getSamplerState().getMinLod();
1381 maxLodClamp = mState.getSamplerState().getMaxLod();
1387 minLodClamp = sampler->getSamplerState().getMinLod();
1388 maxLodClamp = sampler->getSamplerState().getMaxLod();
Dmtl_state_cache.mm1105 AutoObjCPtr<id<MTLSamplerState>> StateCache::getSamplerState(id<MTLDevice> metalDevice,
1143 return getSamplerState(device, desc);
DProgramMtl.mm1283 sampler ? &sampler->getSamplerState() : &texture->getSamplerState();
Dmtl_render_utils.mm1570 cmdEncoder->setFragmentSamplerState(contextMtl->getDisplay()->getStateCache().getSamplerState(
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp139 mAppliedSampler(state.getSamplerState()), in TextureGL()
1453 mAppliedSampler.setMinFilter(mState.getSamplerState().getMinFilter()); in syncState()
1459 mAppliedSampler.setMagFilter(mState.getSamplerState().getMagFilter()); in syncState()
1465 mAppliedSampler.setWrapS(mState.getSamplerState().getWrapS()); in syncState()
1471 mAppliedSampler.setWrapT(mState.getSamplerState().getWrapT()); in syncState()
1477 mAppliedSampler.setWrapR(mState.getSamplerState().getWrapR()); in syncState()
1483 mAppliedSampler.setMaxAnisotropy(mState.getSamplerState().getMaxAnisotropy()); in syncState()
1490 mAppliedSampler.setMinLod(mState.getSamplerState().getMinLod()); in syncState()
1496 mAppliedSampler.setMaxLod(mState.getSamplerState().getMaxLod()); in syncState()
1502 mAppliedSampler.setCompareMode(mState.getSamplerState().getCompareMode()); in syncState()
[all …]
/external/angle/src/libANGLE/
DSampler.h74 const SamplerState &getSamplerState() const;
DSampler.cpp181 const SamplerState &Sampler::getSamplerState() const in getSamplerState() function in gl::Sampler
DTexture.h144 const SamplerState &getSamplerState() const { return mSamplerState; } in getSamplerState() function
313 const SamplerState &getSamplerState() const;
DFramebuffer.cpp314 if ((sampler && IsMipmapFiltered(sampler->getSamplerState().getMinFilter())) || in AttachmentOverlapsWithTexture()
315 IsMipmapFiltered(texture->getSamplerState().getMinFilter())) in AttachmentOverlapsWithTexture()
DTexture.cpp999 const SamplerState &Texture::getSamplerState() const in getSamplerState() function in gl::Texture
2062 optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState; in isSamplerComplete()
DState.cpp653 sampler ? sampler->getSamplerState() : texture->getSamplerState(); in setActiveTextureDirty()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.h87 angle::Result getSamplerState(const gl::Context *context,
DRenderStateCache.cpp263 angle::Result RenderStateCache::getSamplerState(const gl::Context *context, in getSamplerState() function in rx::RenderStateCache
DStateManager11.cpp2638 ANGLE_TRY(mRenderer->getSamplerState(context, samplerState, &dxSamplerState)); in setSamplerState()
2758 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTexturesForSRVs()
2774 incompleteTexture->getSamplerState())); in applyTexturesForSRVs()
2776 incompleteTexture->getSamplerState())); in applyTexturesForSRVs()
DRenderer11.h312 angle::Result getSamplerState(const gl::Context *context,
DRenderer11.cpp4182 angle::Result Renderer11::getSamplerState(const gl::Context *context, in getSamplerState() function in rx::Renderer11
4186 return mStateCache.getSamplerState(context, this, samplerState, outSamplerState); in getSamplerState()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp857 SerializeSamplerState(json, sampler->getSamplerState()); in SerializeSampler()
1168 SerializeSamplerState(json, textureState.getSamplerState()); in SerializeTextureState()
DFrameCapture.cpp2444 const gl::SamplerState &textureSamplerState = texture->getSamplerState(); in CaptureSharedContextMidExecutionSetup()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3230 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTextures()
3245 incompleteTexture->getSamplerState())); in applyTextures()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp5072 sampler ? sampler->getSamplerState() : texture->getSamplerState(); in updateActiveTextures()
DTextureVk.cpp2586 vk::SamplerDesc samplerDesc(contextVk, mState.getSamplerState(), mState.isStencilMode(), in syncState()