/external/angle/src/libANGLE/renderer/metal/ |
D | DisplayMtl.h | 144 id<MTLSamplerState> getSamplerState(const mtl::SamplerDesc &desc) in getSamplerState() function 146 return mStateCache.getSamplerState(getMetalDevice(), desc); in getSamplerState()
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D | SamplerMtl.mm | 39 displayMtl->getStateCache().getSamplerState(displayMtl->getMetalDevice(), samplerDesc);
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D | mtl_state_cache.h | 504 AutoObjCPtr<id<MTLSamplerState>> getSamplerState(id<MTLDevice> device, const SamplerDesc &desc);
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D | TextureMtl.mm | 652 mtl::SamplerDesc samplerDesc(mState.getSamplerState()); 675 displayMtl->getStateCache().getSamplerState(displayMtl->getMetalDevice(), samplerDesc); 1380 minLodClamp = mState.getSamplerState().getMinLod(); 1381 maxLodClamp = mState.getSamplerState().getMaxLod(); 1387 minLodClamp = sampler->getSamplerState().getMinLod(); 1388 maxLodClamp = sampler->getSamplerState().getMaxLod();
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D | mtl_state_cache.mm | 1105 AutoObjCPtr<id<MTLSamplerState>> StateCache::getSamplerState(id<MTLDevice> metalDevice, 1143 return getSamplerState(device, desc);
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D | ProgramMtl.mm | 1283 sampler ? &sampler->getSamplerState() : &texture->getSamplerState();
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D | mtl_render_utils.mm | 1570 cmdEncoder->setFragmentSamplerState(contextMtl->getDisplay()->getStateCache().getSamplerState(
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 139 mAppliedSampler(state.getSamplerState()), in TextureGL() 1453 mAppliedSampler.setMinFilter(mState.getSamplerState().getMinFilter()); in syncState() 1459 mAppliedSampler.setMagFilter(mState.getSamplerState().getMagFilter()); in syncState() 1465 mAppliedSampler.setWrapS(mState.getSamplerState().getWrapS()); in syncState() 1471 mAppliedSampler.setWrapT(mState.getSamplerState().getWrapT()); in syncState() 1477 mAppliedSampler.setWrapR(mState.getSamplerState().getWrapR()); in syncState() 1483 mAppliedSampler.setMaxAnisotropy(mState.getSamplerState().getMaxAnisotropy()); in syncState() 1490 mAppliedSampler.setMinLod(mState.getSamplerState().getMinLod()); in syncState() 1496 mAppliedSampler.setMaxLod(mState.getSamplerState().getMaxLod()); in syncState() 1502 mAppliedSampler.setCompareMode(mState.getSamplerState().getCompareMode()); in syncState() [all …]
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/external/angle/src/libANGLE/ |
D | Sampler.h | 74 const SamplerState &getSamplerState() const;
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D | Sampler.cpp | 181 const SamplerState &Sampler::getSamplerState() const in getSamplerState() function in gl::Sampler
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D | Texture.h | 144 const SamplerState &getSamplerState() const { return mSamplerState; } in getSamplerState() function 313 const SamplerState &getSamplerState() const;
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D | Framebuffer.cpp | 314 if ((sampler && IsMipmapFiltered(sampler->getSamplerState().getMinFilter())) || in AttachmentOverlapsWithTexture() 315 IsMipmapFiltered(texture->getSamplerState().getMinFilter())) in AttachmentOverlapsWithTexture()
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D | Texture.cpp | 999 const SamplerState &Texture::getSamplerState() const in getSamplerState() function in gl::Texture 2062 optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState; in isSamplerComplete()
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D | State.cpp | 653 sampler ? sampler->getSamplerState() : texture->getSamplerState(); in setActiveTextureDirty()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.h | 87 angle::Result getSamplerState(const gl::Context *context,
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D | RenderStateCache.cpp | 263 angle::Result RenderStateCache::getSamplerState(const gl::Context *context, in getSamplerState() function in rx::RenderStateCache
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D | StateManager11.cpp | 2638 ANGLE_TRY(mRenderer->getSamplerState(context, samplerState, &dxSamplerState)); in setSamplerState() 2758 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTexturesForSRVs() 2774 incompleteTexture->getSamplerState())); in applyTexturesForSRVs() 2776 incompleteTexture->getSamplerState())); in applyTexturesForSRVs()
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D | Renderer11.h | 312 angle::Result getSamplerState(const gl::Context *context,
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D | Renderer11.cpp | 4182 angle::Result Renderer11::getSamplerState(const gl::Context *context, in getSamplerState() function in rx::Renderer11 4186 return mStateCache.getSamplerState(context, this, samplerState, outSamplerState); in getSamplerState()
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/external/angle/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 857 SerializeSamplerState(json, sampler->getSamplerState()); in SerializeSampler() 1168 SerializeSamplerState(json, textureState.getSamplerState()); in SerializeTextureState()
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D | FrameCapture.cpp | 2444 const gl::SamplerState &textureSamplerState = texture->getSamplerState(); in CaptureSharedContextMidExecutionSetup()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3230 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTextures() 3245 incompleteTexture->getSamplerState())); in applyTextures()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ContextVk.cpp | 5072 sampler ? sampler->getSamplerState() : texture->getSamplerState(); in updateActiveTextures()
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D | TextureVk.cpp | 2586 vk::SamplerDesc samplerDesc(contextVk, mState.getSamplerState(), mState.isStencilMode(), in syncState()
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