Searched refs:getShaderCount (Results 1 – 4 of 4) sorted by relevance
149 deUint32 getShaderCount (void) const { return (deUint32)m_shaderCount; } in getShaderCount() function in vkt::pipeline::__anon8eac4cfc0111::CacheTestParam608 for (deUint32 shaderNdx = 0; shaderNdx < m_param.getShaderCount(); shaderNdx++) in initPrograms()726 for (deUint32 shaderNdx = 0; shaderNdx < m_param.getShaderCount(); shaderNdx++) in checkSupport()782 for (deUint32 shaderNdx = 0; shaderNdx < m_param->getShaderCount(); shaderNdx++) in GraphicsCacheTestInstance()901 for(deUint32 shader = 0; shader < m_param->getShaderCount(); shader++) in verifyTestResult()
185 deUint32 getShaderCount (void) const { return (deUint32)m_shaderCount; } in getShaderCount() function in vkt::pipeline::__anon4aab8d910111::ExecutablePropertiesTestParam968 for (deUint32 stageNdx = 0; stageNdx < m_param->getShaderCount(); stageNdx++) in verifyTestResult()1096 for (deUint32 shaderNdx = 0; shaderNdx < m_param.getShaderCount(); shaderNdx++) in initPrograms()1242 for (deUint32 shaderNdx = 0; shaderNdx < m_param->getShaderCount(); shaderNdx++) in GraphicsExecutablePropertiesTestInstance()
121 deUint32 getShaderCount (void) const { return (deUint32)m_shaderCount; } in getShaderCount() function in vkt::pipeline::__anona4e470560111::CacheTestParam656 for (deUint32 shaderNdx = 0; shaderNdx < m_param.getShaderCount(); shaderNdx++) in initPrograms()762 for (deUint32 shaderNdx = 0; shaderNdx < m_param.getShaderCount(); shaderNdx++) in checkSupport()941 for (deUint32 shaderNdx = 0; shaderNdx < m_param->getShaderCount(); shaderNdx++) in GraphicsCacheTestInstance()
92 int getShaderCount (void) const { return (int)m_shaders.size(); } in getShaderCount() function in deqp::egl::GLES2ThreadTest::GLES2ResourceManager2329 if (m_threads[threadNdx]->context->resourceManager->getShaderCount() > 0) in addRandomOperation()2330 …haderNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getShaderCount(); in addRandomOperation()2373 …for (int shaderNdx = 0; shaderNdx < m_threads[threadNdx]->context->resourceManager->getShaderCount… in addRandomOperation()