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Searched refs:getShaderCount (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineCreationFeedbackTests.cpp149 deUint32 getShaderCount (void) const { return (deUint32)m_shaderCount; } in getShaderCount() function in vkt::pipeline::__anon8eac4cfc0111::CacheTestParam
608 for (deUint32 shaderNdx = 0; shaderNdx < m_param.getShaderCount(); shaderNdx++) in initPrograms()
726 for (deUint32 shaderNdx = 0; shaderNdx < m_param.getShaderCount(); shaderNdx++) in checkSupport()
782 for (deUint32 shaderNdx = 0; shaderNdx < m_param->getShaderCount(); shaderNdx++) in GraphicsCacheTestInstance()
901 for(deUint32 shader = 0; shader < m_param->getShaderCount(); shader++) in verifyTestResult()
DvktPipelineExecutablePropertiesTests.cpp185 deUint32 getShaderCount (void) const { return (deUint32)m_shaderCount; } in getShaderCount() function in vkt::pipeline::__anon4aab8d910111::ExecutablePropertiesTestParam
968 for (deUint32 stageNdx = 0; stageNdx < m_param->getShaderCount(); stageNdx++) in verifyTestResult()
1096 for (deUint32 shaderNdx = 0; shaderNdx < m_param.getShaderCount(); shaderNdx++) in initPrograms()
1242 for (deUint32 shaderNdx = 0; shaderNdx < m_param->getShaderCount(); shaderNdx++) in GraphicsExecutablePropertiesTestInstance()
DvktPipelineCacheTests.cpp121 deUint32 getShaderCount (void) const { return (deUint32)m_shaderCount; } in getShaderCount() function in vkt::pipeline::__anona4e470560111::CacheTestParam
656 for (deUint32 shaderNdx = 0; shaderNdx < m_param.getShaderCount(); shaderNdx++) in initPrograms()
762 for (deUint32 shaderNdx = 0; shaderNdx < m_param.getShaderCount(); shaderNdx++) in checkSupport()
941 for (deUint32 shaderNdx = 0; shaderNdx < m_param->getShaderCount(); shaderNdx++) in GraphicsCacheTestInstance()
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp92 int getShaderCount (void) const { return (int)m_shaders.size(); } in getShaderCount() function in deqp::egl::GLES2ThreadTest::GLES2ResourceManager
2329 if (m_threads[threadNdx]->context->resourceManager->getShaderCount() > 0) in addRandomOperation()
2330 …haderNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getShaderCount(); in addRandomOperation()
2373 …for (int shaderNdx = 0; shaderNdx < m_threads[threadNdx]->context->resourceManager->getShaderCount in addRandomOperation()