/external/angle/src/compiler/translator/ |
D | TranslatorGLSL.cpp | 30 InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(emu, getShaderType()); in initBuiltInFunctionEmulator() 44 InitBuiltInFunctionEmulatorForGLSLMissingFunctions(emu, getShaderType(), targetGLSLVersion); in initBuiltInFunctionEmulator() 69 !sh::RemoveInvariant(getShaderType(), getShaderVersion(), getOutputType(), compileOptions)) in translate() 73 switch (getShaderType()) in translate() 135 if (getShaderType() == GL_FRAGMENT_SHADER) in translate() 203 if (getShaderType() == GL_COMPUTE_SHADER) in translate() 208 if (getShaderType() == GL_GEOMETRY_SHADER_EXT) in translate() 217 getShaderType(), getShaderVersion(), getOutputType(), compileOptions); in translate() 239 TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType()); in writeVersion() 326 getShaderType() != GL_COMPUTE_SHADER) in writeExtensionBehavior()
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D | TranslatorESSL.cpp | 62 if (getShaderType() == GL_FRAGMENT_SHADER) in translate() 79 if (getShaderType() == GL_FRAGMENT_SHADER) in translate() 84 if (getShaderType() == GL_COMPUTE_SHADER) in translate() 89 if (getShaderType() == GL_GEOMETRY_SHADER_EXT) in translate() 98 getShaderType(), shaderVer, precisionEmulation, compileOptions); in translate()
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D | TranslatorMetal.cpp | 184 SpecConstMetal specConst(&getSymbolTable(), compileOptions, getShaderType()); in translate() 198 if (getShaderType() == GL_VERTEX_SHADER) in translate() 214 else if (getShaderType() == GL_FRAGMENT_SHADER) in translate() 224 if ((getShaderType() == GL_VERTEX_SHADER || getShaderType() == GL_GEOMETRY_SHADER_EXT) && in translate() 244 getShaderType(), getShaderVersion(), getOutputType(), false, true, in translate()
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D | TranslatorMetalDirect.cpp | 718 ProgramPreludeConfig ppc(metalShaderTypeFromGLSL(getShaderType())); in translateImpl() 780 getShaderType() == GL_FRAGMENT_SHADER)) in translateImpl() 786 if (getShaderType() == GL_COMPUTE_SHADER) in translateImpl() 814 if (getShaderType() != GL_COMPUTE_SHADER) in translateImpl() 858 if (getShaderType() == GL_FRAGMENT_SHADER) in translateImpl() 993 else if (getShaderType() == GL_VERTEX_SHADER) in translateImpl() 1023 !ReplaceClipDistanceAssignments(this, root, &getSymbolTable(), getShaderType(), in translateImpl() 1040 else if (getShaderType() == GL_GEOMETRY_SHADER) in translateImpl() 1048 ASSERT(getShaderType() == GL_COMPUTE_SHADER); in translateImpl() 1052 if (getShaderType() == GL_VERTEX_SHADER) in translateImpl() [all …]
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D | TranslatorVulkan.cpp | 554 switch (compiler->getShaderType()) in AddXfbExtensionSupport() 778 if (getShaderType() == GL_VERTEX_SHADER) in translateImpl() 876 getShaderType() == GL_FRAGMENT_SHADER)) in translateImpl() 887 gl::ShaderType packedShaderType = gl::FromGLenum<gl::ShaderType>(getShaderType()); in translateImpl() 897 if (getShaderType() == GL_COMPUTE_SHADER) in translateImpl() 973 !ReplaceClipDistanceAssignments(this, root, &getSymbolTable(), getShaderType(), in translateImpl() 979 !ReplaceCullDistanceAssignments(this, root, &getSymbolTable(), getShaderType())) in translateImpl() 1323 SpecConst specConst(&getSymbolTable(), compileOptions, getShaderType()); in translate() 1346 (getShaderType() == GL_VERTEX_SHADER || getShaderType() == GL_FRAGMENT_SHADER || in translate() 1347 getShaderType() == GL_COMPUTE_SHADER)) in translate() [all …]
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D | TranslatorHLSL.cpp | 115 if (getOutputType() == SH_HLSL_3_0_OUTPUT && getShaderType() == GL_VERTEX_SHADER) in translate() 162 getShaderType() == GL_VERTEX_SHADER) in translate() 200 sh::OutputHLSL outputHLSL(getShaderType(), getShaderSpec(), getShaderVersion(), in translate()
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/external/angle/src/tests/compiler_tests/ |
D | SamplerMultisample_test.cpp | 23 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in SamplerMultisampleTest 38 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in SamplerMultisampleArrayTest 344 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in SamplerMultisampleEXTTest
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D | InitOutputVariables_test.cpp | 196 if (getShaderType() == GL_VERTEX_SHADER) in SetUp() 210 ::GLenum getShaderType() const override { return GL_VERTEX_SHADER; } in getShaderType() function in sh::InitOutputVariablesWebGL2VertexShaderTest 216 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in sh::InitOutputVariablesWebGL2FragmentShaderTest 234 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in sh::InitOutputVariablesWebGL1FragmentShaderTest
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D | VectorizeVectorScalarArithmetic_test.cpp | 25 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in VectorizeVectorScalarArithmeticTest
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D | RewriteDoWhile_test.cpp | 23 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in RewriteDoWhileCrashTest
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D | QualificationOrder_test.cpp | 25 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in QualificationOrderFragmentShaderTest 36 ::GLenum getShaderType() const override { return GL_VERTEX_SHADER; } in getShaderType() function in QualificationOrderVertexShaderTest
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D | GlFragDataNotModified_test.cpp | 28 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in __anonb8e5a80b0111::GlFragDataNotModifiedTest
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D | SamplerVideoWEBGL_test.cpp | 28 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in SamplerVideoWEBGLTest
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D | AppendixALimitations_test.cpp | 25 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in AppendixALimitationsTest
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D | TextureFunction_test.cpp | 25 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in TextureFunctionTest
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D | ARB_texture_rectangle_test.cpp | 20 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in ARBTextureRectangleTestNoExt
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D | OES_texture_cube_map_array_test.cpp | 20 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } in getShaderType() function in TextureCubeMapArrayTestNoExt
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ShaderVk.cpp | 44 if (mState.getShaderType() != gl::ShaderType::Compute) in compile() 98 else if (mState.getShaderType() == gl::ShaderType::Vertex && in compile()
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/external/swiftshader/src/OpenGL/compiler/ |
D | glslang.y | 124 if (context->getShaderType() != GL_FRAGMENT_SHADER && \ 125 context->getShaderType() != GL_VERTEX_SHADER) { \ 132 if (context->getShaderType() != GL_VERTEX_SHADER) { \ 139 if (context->getShaderType() != GL_FRAGMENT_SHADER) { \ 906 if (context->getShaderType() == GL_VERTEX_SHADER) 915 if (context->getShaderType() == GL_VERTEX_SHADER) 964 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn; 968 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqVertexOut; 972 if (context->getShaderType() == GL_VERTEX_SHADER) 977 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn; [all …]
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D | Compiler.h | 92 GLenum getShaderType() const { return shaderType; } in getShaderType() function
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/external/angle/src/compiler/translator/tree_ops/vulkan/ |
D | DeclarePerVertexBlocks.cpp | 59 mShaderType(compiler->getShaderType()), in DeclarePerVertexBlocksTraverser() 335 if (compiler->getShaderType() == GL_COMPUTE_SHADER || in DeclarePerVertexBlocks() 336 compiler->getShaderType() == GL_FRAGMENT_SHADER) in DeclarePerVertexBlocks()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ShaderD3D.cpp | 120 mState.getShaderType() == gl::ShaderType::Vertex) in ShaderD3D() 147 return mDebugInfo + std::string("\n// ") + gl::GetShaderTypeString(mState.getShaderType()) + in getDebugInfo() 361 mDebugInfo += std::string("// ") + gl::GetShaderTypeString(mState.getShaderType()) + in compile()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ShaderMtl.mm | 105 if (getState().getShaderType() == gl::ShaderType::Vertex && 126 if (isWebGL && mState.getShaderType() != gl::ShaderType::Compute)
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/external/angle/src/tests/test_utils/ |
D | ShaderCompileTreeTest.h | 45 virtual ::GLenum getShaderType() const = 0;
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/external/angle/src/libANGLE/ |
D | Compiler.h | 63 ShaderType getShaderType() const;
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