Searched refs:getSubroutineUniformName (Results 1 – 2 of 2) sorted by relevance
10457 << getSubroutineUniformName(referencing_stage) << "(result);\n" in getFragmentShaderBody()10500 << getSubroutineUniformName(referencing_stage) << "(result);\n" in getGeometryShaderBody()10513 std::string NegativeTest2::getSubroutineUniformName(const Utils::_shader_stage& stage) const in getSubroutineUniformName() function in gl4cts::ShaderSubroutine::NegativeTest210596 << getSubroutineUniformName(referencing_stage) << "(gl_out[gl_InvocationID].gl_Position);\n" in getTessellationControlShaderBody()10635 << getSubroutineUniformName(referencing_stage) << "(gl_Position);\n" in getTessellationEvaluationShaderBody()10672 << getSubroutineUniformName(referencing_stage) << "(gl_Position);\n" in getVertexShaderBody()
1093 std::string getSubroutineUniformName(const Utils::_shader_stage& stage) const;