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Searched refs:getSubroutineUniformName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp10457 << getSubroutineUniformName(referencing_stage) << "(result);\n" in getFragmentShaderBody()
10500 << getSubroutineUniformName(referencing_stage) << "(result);\n" in getGeometryShaderBody()
10513 std::string NegativeTest2::getSubroutineUniformName(const Utils::_shader_stage& stage) const in getSubroutineUniformName() function in gl4cts::ShaderSubroutine::NegativeTest2
10596 << getSubroutineUniformName(referencing_stage) << "(gl_out[gl_InvocationID].gl_Position);\n" in getTessellationControlShaderBody()
10635 << getSubroutineUniformName(referencing_stage) << "(gl_Position);\n" in getTessellationEvaluationShaderBody()
10672 << getSubroutineUniformName(referencing_stage) << "(gl_Position);\n" in getVertexShaderBody()
Dgl4cShaderSubroutineTests.hpp1093 std::string getSubroutineUniformName(const Utils::_shader_stage& stage) const;